I’ve been writing code for a very long time now, using different IDEs and a varied array of languages. My current jam is developing iOS applications, or more specifically, writing Swift. However, one thing that is a constant for me – regardless of what language / glorified text editor I’m using is… keeping my file […]
One process that has survived in game development is the process of 'blitting'. In simple game terms 'blitting' is where you combine two or more bitmap objects in to a single object to increase performance. Remember all those cool 2D games from the mid 80s through to the mid 90s like StarCraft etc used this technique. However that is only half the story. Before you can 'blit' bitmap data you have to have some images to work with.