It doesn’t seem that long ago that I announced that I’d be joining Adobe as a Platform Evangelist. As a lot of you are probably aware, due to the change in focus at Adobe a measure of restructuring was needed. Sadly my role at Adobe was one such casualty of that restructuring. Even though I [...]
One process that has survived in game development is the process of 'blitting'. In simple game terms 'blitting' is where you combine two or more bitmap objects in to a single object to increase performance. Remember all those cool 2D games from the mid 80s through to the mid 90s like StarCraft etc used this technique. However that is only half the story. Before you can 'blit' bitmap data you have to have some images to work with.