After a 2 year sabbatical from speaking at conferences I “jumped back on the pony” at Reasons To Be Creative 2015 in Brighton. This is probably my favourite conference and if you’ve never attended (or have stopped attending since it changed from Flash on the Beach), you really should come next year. Anyway, my session […]
One process that has survived in game development is the process of 'blitting'. In simple game terms 'blitting' is where you combine two or more bitmap objects in to a single object to increase performance. Remember all those cool 2D games from the mid 80s through to the mid 90s like StarCraft etc used this technique. However that is only half the story. Before you can 'blit' bitmap data you have to have some images to work with.