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Archive for the 'Components' Category

FLVPLayback component for Flex

As most of my close friends know, I have a bit of a thing for components. So it will come as no surprise that I have a few new ones to release. The first of these is a video playback component that I have shamelessly called FLVPlayback after the similar component of the same name […]

Tonight LFPug - Flex development in 60 minutes.

Has he gone mad I hear you say. He did say 60 minutes. Yes 60 minutes to develop an application. This is the talk / participatory presentation I will be giving at the London Flash Platform user group tonight.
Obviously in the true style of Blue Peter there will be a bit of prep and code […]

Flex 2 ItemRenders

I’ve been playing around with the Item Renderers in Flex 2 recently (more than usual as it goes). So I thought I’d put my findings and “insights” down in a series of articles.
This isn’t a definitive guide, but might prove useful for some :D
The first part can be found here.

View Flex <mx:…/> tag classes

This is probably common knowledge for most but I’m posting it as it just came up in conversation (as I demonstrated it to a colleague). Also for the budding component developers amongst us this be of use and even prove insightful.
So, given the title this obviously has something to do with MXML tags. Which […]

Actionscript 3.0 Component Development

Over the past week or so I’ve been posting snippets on creating MXML based components, and will continue to do so. That said I thought I’d post some articles on creating components in Actionscript 3.0 so you can see where the crossover exists and provide information that will, hopefully, provide a rounded view on which […]

Base Component Methods: Actionscript 2.0 to 3.0

For those of you who are comfortable with Actionscript 2.0 component development based on the v2 component framework, I thought it would be worthwhile in posting about the similarities and the differences between the core methods that can be implemented when creating an Actionscript 3.0 component. For clarity I’ll deal with UIComponent as most of […]

Custom MXML components and IMXMLObject

So we have already seen how to extend a Flex 2 component with MXML, as well as extending our derived component to form an extended version of that component. Say you don’t want to create an MXML component from an existing one but want to create an MXML component from scratch. Well that is where […]

Flex 2 Component example files uploaded

It seems my plugin that highlights code is a bit screwed at the moment. So I have uploaded the Flex 2 project with the component MXML files I refer to in Flex 2 MXML Component Development. You’ll find them in the downloads section so feel free to download and play.
UPDATE: I fixed the screwy code […]

Extending Custom Flex 2 MXML Components

It occurs to me that there is likely to be quite a few people interested in component development in Flex 2 (Bit of a no brainer really). However I thought I’d do a set of posts focused on tips and tricks to make rapid development of Flex 2 MXML based components more productive (Actionscript 3 […]

Flex 2 MXML Component Development

So I spent most of this weekend creating a few MXML and AS3 based components in preparation for my talk at Flash on the Beach in December. The thing that has struck me when developing MXML based visual components is that it is more of a process to pre-fabricated / pre-configure components. Thus saving on [...]