Components

This category contains 30 posts

Tonight LFPug – Flex development in 60 minutes.

Has he gone mad I hear you say. He did say 60 minutes. Yes 60 minutes to develop an application. This is the talk / participatory presentation I will be giving at the London Flash Platform user group tonight.
Obviously in the true style of Blue Peter there will be a bit of prep and code [...]

Flex 2 ItemRenders

I’ve been playing around with the Item Renderers in Flex 2 recently (more than usual as it goes). So I thought I’d put my findings and “insights” down in a series of articles.
This isn’t a definitive guide, but might prove useful for some :D
The first part can be found here.

View Flex <mx:…/> tag classes

This is probably common knowledge for most but I’m posting it as it just came up in conversation (as I demonstrated it to a colleague). Also for the budding component developers amongst us this be of use and even prove insightful.
So, given the title this obviously has something to do with MXML tags. Which [...]

Actionscript 3.0 Component Development

Over the past week or so I’ve been posting snippets on creating MXML based components, and will continue to do so. That said I thought I’d post some articles on creating components in Actionscript 3.0 so you can see where the crossover exists and provide information that will, hopefully, provide a rounded view on which [...]

Base Component Methods: Actionscript 2.0 to 3.0

For those of you who are comfortable with Actionscript 2.0 component development based on the v2 component framework, I thought it would be worthwhile in posting about the similarities and the differences between the core methods that can be implemented when creating an Actionscript 3.0 component. For clarity I’ll deal with UIComponent as most of [...]

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