For those of you who are comfortable with Actionscript 2.0 component development based on the v2 component framework, I thought it would be worthwhile in posting about the similarities and the differences between the core methods that can be implemented when creating an Actionscript 3.0 component. For clarity I’ll deal with UIComponent as most of [...]
So we have already seen how to extend a Flex 2 component with MXML, as well as extending our derived component to form an extended version of that component. Say you don’t want to create an MXML component from an existing one but want to create an MXML component from scratch. Well that is where [...]
It seems my plugin that highlights code is a bit screwed at the moment. So I have uploaded the Flex 2 project with the component MXML files I refer to in Flex 2 MXML Component Development. You’ll find them in the downloads section so feel free to download and play.
UPDATE: I fixed the screwy code [...]
It occurs to me that there is likely to be quite a few people interested in component development in Flex 2 (Bit of a no brainer really). However I thought I’d do a set of posts focused on tips and tricks to make rapid development of Flex 2 MXML based components more productive (Actionscript 3 [...]
So I spent most of this weekend creating a few MXML and AS3 based components in preparation for my talk at Flash on the Beach in December. The thing that has struck me when developing MXML based visual components is that it is more of a process to pre-fabricated / pre-configure components. Thus saving on [...]