This category contains 21 posts

Announcing Starling The GPU Powered 2D Flash API

If you were at Flash on the Beach this year you’d have seen fellow gaming evangelist Lee Brimelow demo a new set of ActionScript APIs enabling you to leverage the users GPU via Stage3D for 2D games. At Flash on the Beach it was just referred to as “the API that cannot be named”. Well […]

Developing Flex 4 Components Book

After what seems like a lifetime, I’m excited to announce that my Flex component book is finished — reviewed, edited, proofed, laid out and ready to get sent to the printers. For those who know me, this has been a long journey — not because I’m a slow writer; more because it was originally planned […]

New & Enhanced ActionScript Projects in Flash Builder Burrito

Flash Builder is great for developing pure ActionScript games and applications if you are deploying to the web. When it comes to publishing to AIR for either the desktop or mobile devices it can be a bit of a pain to get everything set up – as ‘out of the box’ Flash Builder doesn’t have […]

Build An App In A Week Recording Round-up

If you missed out on any or all of the Build an app in a week web seminars that the EMEA Platform Evangelism team held last week, worry not. Below are all of the recording for you to watch as many times as you wish. You don’t need any special software or app installed to view these beyond the Flash Player.

I’m An Adobe Platform Evangelist

I’m going to keep this short and sweet as the title pretty much sums it all up. Today I start a new chapter in my career as a Flash Platform Evangelist at Adobe. I’m super stoked about this and I’m both excited and honoured to be working with such a high calibre of individuals both […]