AIR (Apollo)

This category contains 31 posts

You’d Be Mad Not To Enter The Adobe AIR App Challenge!

Adobe and Sony are challenging developers, agencies, and content creators to build breakthrough apps for the upcoming “Sony Tablet” devices using the Adobe Flash Platform for a chance to win $200,000 in total cash prizes, premium promotion on Sony Tablet devices, conference passes and paid travel to the Adobe MAX developer conference in Los Angeles, […]

Auto Updating Native AIR Applications

With the introduction of the Native Process API in AIR 2.0 we made it easier to package your AIR applications (as EXE, DMG, RPM, etc) so they can provide general application launching capabilities as well as communicate natively via the command line – which in turn allows access to standard input (STDIN) and standard output (STDOUT) as well as standard errors (STDERR) […]

Adobe Intel Application Lab Event

If you’re in the Bay area on July 21st and you want to know more about Adobe AIR, then this is an event you won’t want to miss. Aimed at those of you who are currently developing or looking to develop AIR applications with a focus of monetizing your efforts. The event is being held at the Adobe […]

Build An App In A Week Recording Round-up

If you missed out on any or all of the Build an app in a week web seminars that the EMEA Platform Evangelism team held last week, worry not. Below are all of the recording for you to watch as many times as you wish. You don’t need any special software or app installed to view these beyond the Flash Player.

AIR 2.0 For The Desktop Released

Like good old London red buses, you’re waiting for ages for one to come along, then two come at once. However I’m not talking about buses here. No, I’m excited about something completely different – I’m referring to Flash Player 10.1 and AIR 2.0. Both of which are now available for download! I’ve already done […]