That Mike Jones
An infrequent look at developments in the world of design, development & technology
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Gaming

3

Working with Stage3D & Starling in Flash Builder 4.5

Posted on November 1, 2011 by Mike Jones

I’ve just posted up a new video on Vimeo covering how to update the Flex SDK to provide access to the new Flash Player Stage3D APIs as well as how I link the Starling framework to my 2D game projects.… Continue Reading →

Gaming flash_builder, stage3D, starling
2

Creating Particle Effects For Starling On Windows

Posted on October 18, 2011 by Mike Jones

With the release of the Starling framework for 2D game development utilizing Flash Player 11’s Stage3D API, you can now leverage hardware rendered particle based effects, like fire, smoke, lasers, explosions, and so on. Now, if you’re on OS X… Continue Reading →

Gaming Actionscript, gaming, starling
4

My Mode Source On GitHub

Posted on July 19, 2011 by Mike Jones