That Mike Jones…
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3

Working with Stage3D & Starling in Flash Builder 4.5

Posted on November 1, 2011 by Mike Jones

I’ve just posted up a new video on Vimeo covering how to update the Flex SDK to provide access to the new Flash Player Stage3D APIs as well as how I link the Starling framework to my 2D game projects.… Continue Reading →

Gaming flash_builder, stage3D, starling
2

Creating Particle Effects For Starling On Windows

Posted on October 18, 2011 by Mike Jones

With the release of the Starling framework for 2D game development utilizing Flash Player 11’s Stage3D API, you can now leverage hardware rendered particle based effects, like fire, smoke, lasers, explosions, and so on. Now, if you’re on OS X… Continue Reading →

Gaming Actionscript, gaming, starling
4

My Mode Source On GitHub

Posted on July 19, 2011 by Mike Jones

You may recall that I recently posted some screenshots of Mode (a Flixel based game) on various devices. Well I was going to release the source straight after but decided to wait until Flex SDK 4.5.1 was released as it… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, playbook
7

My 10 Tips When Developing For Multiple Devices

Posted on July 16, 2011 by Mike Jones

You may have seen my recent post about porting the Flixel based demo game ‘Mode’ to various devices. (If not I suggest you check it out as it has some photos of Mode running on a selection of different platforms).… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, multi, playbook
1

I’m Off To Asia

Posted on July 13, 2011 by Mike Jones

If you follow me on Twitter you probably saw me tweet about having some injections last week – something I’m not a big fan off (irrational I know, but something I suffer from :p). The reason for these jabs is… Continue Reading →

Gaming conference, event, flash_camp, gaming

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