Here are a selection of books that (for the most part) I’ve read. Some of these I’ve only pillaged for a specific piece of information, others I’ve read literally cover to cover. Not all of these are specifically focused on creating games with Flash and / or ActionScript. A few of them don’t even have anything to do with game development but provide a bit of light relief.
Flash / ActionScript Game Development
- ActionScript 3.0 Game Programming University
- Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- ActionScript for Multiplayer Games and Virtual Worlds
- Essential ActionScript 3.0
General Game Development
- Introduction to Game Development
- Beginning Pre-Calculus for Game Developers
- Mathematics for 3D Game Programming and Computer Graphics
- OpenGL Distilled
- AI for Game Developers: Creating Intelligent Behavior in Games
General Game Design
Game Theory
Gaming History