It’s getting close to another awesome Adobe MAX and I just wanted to plug my session for this year. I’ll be giving a presentation on game interfaces entitled “Designing Game Interfaces” (imaginative I know :p). I’ll be looking at what a game interface actually is (and it may surprise you to know it’s not what you may think), how they compliment and extend your gaming experience, as well as tips on what you should consider when developing games for various platforms and input types.
It may surprise some, but I won’t be getting too deep into the technical aspects of game interface construction (so not too much code), I will be looking at how you can leverage different tools and technologies when creating your game interfaces though. If this sounds like something that you’d like to know more about then please come along and join me for a fun-filled hour on the last day of MAX.
Session Title: Designing Game Interfaces, Wednesday, October 5, 3:30p.m.-4:30p.m – Room 411
For more details check out the MAX scheduler