That Mike Jones…

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“Designing Game Interfaces” Session Recording

Posted on October 7, 2011 by Mike Jones

For those of you who didn’t have a chance to attend my session at Adobe MAX this year the recording has just been posted on tv.adobe.com. I’ve also embedded it below for your viewing pleasure. I’ve also posted the deck… Continue Reading →

Conferences, Events 2011, adobe, gaming, interfaces, max
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My MAX Session – Designing Game Interfaces

Posted on September 27, 2011 by Mike Jones

It’s getting close to another awesome Adobe MAX and I just wanted to plug my session for this year. I’ll be giving a presentation on game interfaces entitled “Designing Game Interfaces” (imaginative I know :p). I’ll be looking at what… Continue Reading →

Conferences, Events adobe, conference, max, session
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“Back From MAX” Europe

Posted on September 26, 2011 by Mike Jones

With a little under a week to go until Adobe MAX in Los Angeles. I thought it was worth letting you know about a couple of European events happening after MAX. Entitled “Back From MAX” (http://www.backfrommax.com) these are two-track, one-day… Continue Reading →

Conferences, Events adobe, conference, event, gaming, max
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Announcing Starling The GPU Powered 2D Flash API

Posted on September 21, 2011 by Mike Jones

If you were at Flash on the Beach this year you’d have seen fellow gaming evangelist Lee Brimelow demo a new set of ActionScript APIs enabling you to leverage the users GPU via Stage3D for 2D games. At Flash on… Continue Reading →

Actionscript 2d, Actionscript, Flash, gaming, GPU
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You’d Be Mad Not To Enter The Adobe AIR App Challenge!

Posted on August 23, 2011 by Mike Jones

Adobe and Sony are challenging developers, agencies, and content creators to build breakthrough apps for the upcoming “Sony Tablet” devices using the Adobe Flash Platform for a chance to win $200,000 in total cash prizes, premium promotion on Sony Tablet… Continue Reading →

AIR (Apollo) adobe, AIR (Apollo), competition, sony

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