One process that has survived in game development is the process of ‘blitting’. In simple game terms ‘blitting’ is where you combine two or more bitmap objects in to a single object to increase performance. Remember all those cool 2D games from the mid 80s through to the mid 90s like StarCraft etc used this technique. However that is only half the story. Before you can ‘blit’ bitmap data you have to have some images to work with. Continue Reading
I’ve been playing video games for the better part of my life. I remember playing Pong and the first time I saw a Space Invaders machine. I spent hours playing Breakout (with it’s striped colour film overlay to give the… Continue Reading
In a little under two weeks The Flex London User Group are holding an Enterprise Flash Camp entitled “Flex and the City”. The event runs from 12:00, when registration opens, through until 22:30 on Wednesday 20th October. After the sessions… Continue Reading
With the introduction of the Native Process API in AIR 2.0 we made it easier to package your AIR applications (as EXE, DMG, RPM, etc) so they can provide general application launching capabilities as well as communicate natively via the command line – which in turn… Continue Reading
Earlier in the month I blogged about the up and coming Adobe Intel Application Lab event at the Adobe offices in San Francisco. If you are like me and don’t happen to live in the bay area but really wanted to attend. Don’t worry. We’ve create a connect room and will be broadcasting the event. So if you can’t make it in person but would love to attend virtually, then point your browsers to http://my.adobe.acrobat.com/applab and enjoy the event in the comfort of your own home / office or in the case of us Europeans, probably bed.