That Mike Jones…
An infrequent look at developments in the world of design, development & technology
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devices

4

My Mode Source On GitHub

Posted on July 19, 2011 by Mike Jones

You may recall that I recently posted some screenshots of Mode (a Flixel based game) on various devices. Well I was going to release the source straight after but decided to wait until Flex SDK 4.5.1 was released as it… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, playbook
7

My 10 Tips When Developing For Multiple Devices

Posted on July 16, 2011 by Mike Jones

You may have seen my recent post about porting the Flixel based demo game ‘Mode’ to various devices. (If not I suggest you check it out as it has some photos of Mode running on a selection of different platforms).… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, multi, playbook
5

Creating Icons For Multiple Devices

Posted on June 20, 2011 by Mike Jones

I thought I’d write a quick post about icons for the various device platforms that you can target with the Flash Platform as there are a lot of different sizes to take into consideration when creating your game or app… Continue Reading →

Design devices, icons, multi
4

Developing Games For Multiple Devices

Posted on June 11, 2011 by Mike Jones

A few months ago John Lindquist posted a video on exporting an ActionScript-based game to iOS and how easy it was. The performance was pretty good, but as John points out, he only implemented basic touch controls to demo the… Continue Reading →

Gaming Actionscript, devices, flixel, gaming, multiscreen
1

Virtual Game Controllers pt2

Posted on April 4, 2011 by Mike Jones

I’ve just posted the second part of my 2 part series on creating a virtual controller for touch based devices – tablets, smartphones etc. You can read more about this in my earlier post, as well as find the links… Continue Reading →

Gaming controller, devices, gaming, touch, virtual

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