That Mike Jones
An infrequent look at developments in the world of design, development & technology
Menu Close
  • Home
  • Development
  • About
  • Contact

Flash

0

Announcing Starling The GPU Powered 2D Flash API

Posted on September 21, 2011 by Mike Jones

If you were at Flash on the Beach this year you’d have seen fellow gaming evangelist Lee Brimelow demo a new set of ActionScript APIs enabling you to leverage the users GPU via Stage3D for 2D games. At Flash on… Continue Reading →

Actionscript 2d, Actionscript, Flash, gaming, GPU
0

Working With Sprites In Pushbutton Engine

Posted on March 22, 2011 by Mike Jones

Continuing my series of articles around game development with Pushbutton Engine I’ve just posted a new article looking at how to use Bitmap sprites instead of simple shapes as your game assets. This is a foundation article, which I’ll be… Continue Reading →

Pushbutton Engine Actionscript, Flash, flash_builder, flash_professional, Flex, gaming, pbe
2

Getting Started With Pushbutton Engine

Posted on January 6, 2011 by Mike Jones

To kick off the New Year here is the first of my articles looking at Pushbutton Engine. In this introduction I’m looking at how you set up your IDE – in this case Flash Builder or Flash Professional. As the… Continue Reading →

Pushbutton Engine Actionscript, Flash, flash_builder, flash_professional, Flex, gaming, pbe
4

1Up – Extended Life

Posted on November 26, 2010 by Mike Jones

I’ve been playing video games for the better part of my life. I remember playing Pong and the first time I saw a Space Invaders machine. I spent hours playing Breakout (with it’s striped colour film overlay to give the… Continue Reading →

Gaming AIR (Apollo), Flash, gaming, pushbutton_engine
0

Latest Flash Player update enables H.264 GPU Decoding on OSX

Posted on August 11, 2010 by Mike Jones

Last night we released a new version of Flash Player (10.1.82). This includes support for H.264 video decoding via the GPU on Mac OS X. Code named Gala, this was previously available as a beta on Adobe Labs. So don’t… Continue Reading →

Flash adobe, Flash, flash_player, osx

Post navigation

Older Articles

Archive

Categories

© 2023 That Mike Jones. All rights reserved.
Hiero by aThemes