That Mike Jones…
An infrequent look at developments in the world of design, development & technology
Menu Close
  • Home
  • Development
  • About
  • Contact

flash_builder

3

Working with Stage3D & Starling in Flash Builder 4.5

Posted on November 1, 2011 by Mike Jones

I’ve just posted up a new video on Vimeo covering how to update the Flex SDK to provide access to the new Flash Player Stage3D APIs as well as how I link the Starling framework to my 2D game projects.… Continue Reading →

Gaming flash_builder, stage3D, starling
1

Free Graphics For Game Developers

Posted on June 6, 2011 by Mike Jones

Want to create a game in Flash, but you’re not the greatest designer? Fret not, as a new site has the answer to your prayers. HasGraphics.com has a large selection of tile sets, sprites, textures, sprite sheets, and all other… Continue Reading →

Gaming Actionscript, flash_builder, gaming, graphics
0

Working With Sprites In Pushbutton Engine

Posted on March 22, 2011 by Mike Jones

Continuing my series of articles around game development with Pushbutton Engine I’ve just posted a new article looking at how to use Bitmap sprites instead of simple shapes as your game assets. This is a foundation article, which I’ll be… Continue Reading →

Pushbutton Engine Actionscript, Flash, flash_builder, flash_professional, Flex, gaming, pbe
2

Getting Started With Pushbutton Engine

Posted on January 6, 2011 by Mike Jones

To kick off the New Year here is the first of my articles looking at Pushbutton Engine. In this introduction I’m looking at how you set up your IDE – in this case Flash Builder or Flash Professional. As the… Continue Reading →

Pushbutton Engine Actionscript, Flash, flash_builder, flash_professional, Flex, gaming, pbe
12

Developing Flex 4 Components Book

Posted on December 7, 2010 by Mike Jones

After what seems like a lifetime, I’m excited to announce that my Flex component book is finished — reviewed, edited, proofed, laid out and ready to get sent to the printers. For those who know me, this has been a… Continue Reading →

Actionscript, Components, Flex Components, Development, flash_builder, Flex, mxml

Post navigation

Older Articles

Most Tweeted

  • None found

Archive

Categories

© 2022 That Mike Jones…. All rights reserved.
Hiero by aThemes