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Working With Sprites In Pushbutton Engine

Posted on March 22, 2011 by Mike Jones

Continuing my series of articles around game development with Pushbutton Engine I’ve just posted a new article looking at how to use Bitmap sprites instead of simple shapes as your game assets. This is a foundation article, which I’ll be… Continue Reading →

Pushbutton Engine Actionscript, Flash, flash_builder, flash_professional, Flex, gaming, pbe
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Getting Started With Pushbutton Engine

Posted on January 6, 2011 by Mike Jones

To kick off the New Year here is the first of my articles looking at Pushbutton Engine. In this introduction I’m looking at how you set up your IDE – in this case Flash Builder or Flash Professional. As the… Continue Reading →

Pushbutton Engine Actionscript, Flash, flash_builder, flash_professional, Flex, gaming, pbe
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Developing Flex 4 Components Book

Posted on December 7, 2010 by Mike Jones

After what seems like a lifetime, I’m excited to announce that my Flex component book is finished — reviewed, edited, proofed, laid out and ready to get sent to the printers. For those who know me, this has been a… Continue Reading →

Actionscript, Components, Flex Components, Development, flash_builder, Flex, mxml
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Flex and the City London

Posted on October 7, 2010 by Mike Jones

In a little under two weeks The Flex London User Group are holding an Enterprise Flash Camp entitled “Flex and the City”. The event runs from 12:00, when registration opens, through until 22:30 on Wednesday 20th October. After the sessions… Continue Reading →

Events adobe, AIR (Apollo), event, flash_camp, Flex
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FotB2010 Workshop Slides

Posted on October 7, 2010 by Mike Jones

While at Flash on the Beach this year I gave a one-day workshop on getting up to speed with Flex 4 if you are coming from a pure ActionScript background. Below are the slides from that workshop as well as… Continue Reading →

Development, Flash, Flex flash_builder, flash_on_the_beach, Flex, fotb, workshop

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