That Mike Jones
An infrequent look at developments in the world of design, development & technology
Menu Close
  • Home
  • Development
  • About
  • Contact

gaming

0

Back From MAX Berlin – BYOD Information

Posted on October 21, 2011 by Mike Jones

I’m very excited to be visiting Berlin next week for the European Back from MAX series of events – I last visited Germany as a student nearly 30 years ago. So a return is long overdue. Plus I’ve never been… Continue Reading →

Conferences Actionscript, berlin, byod, conference, files, gaming, workshop
2

Creating Particle Effects For Starling On Windows

Posted on October 18, 2011 by Mike Jones

With the release of the Starling framework for 2D game development utilizing Flash Player 11’s Stage3D API, you can now leverage hardware rendered particle based effects, like fire, smoke, lasers, explosions, and so on. Now, if you’re on OS X… Continue Reading →

Gaming Actionscript, gaming, starling
1

“Designing Game Interfaces” Session Recording

Posted on October 7, 2011 by Mike Jones

For those of you who didn’t have a chance to attend my session at Adobe MAX this year the recording has just been posted on tv.adobe.com. I’ve also embedded it below for your viewing pleasure. I’ve also posted the deck… Continue Reading →

Conferences, Events 2011, adobe, gaming, interfaces, max
0

“Back From MAX” Europe

Posted on September 26, 2011 by Mike Jones

With a little under a week to go until Adobe MAX in Los Angeles. I thought it was worth letting you know about a couple of European events happening after MAX. Entitled “Back From MAX” (http://www.backfrommax.com) these are two-track, one-day… Continue Reading →

Conferences, Events adobe, conference, event, gaming, max
0

Announcing Starling The GPU Powered 2D Flash API

Posted on September 21, 2011 by Mike Jones

If you were at Flash on the Beach this year you’d have seen fellow gaming evangelist Lee Brimelow demo a new set of ActionScript APIs enabling you to leverage the users GPU via Stage3D for 2D games. At Flash on… Continue Reading →

Actionscript 2d, Actionscript, Flash, gaming, GPU

Post navigation

Older Articles

Archive

Categories

© 2023 That Mike Jones. All rights reserved.
Hiero by aThemes