That Mike Jones…
An infrequent look at developments in the world of design, development & technology
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4

My Mode Source On GitHub

Posted on July 19, 2011 by Mike Jones

You may recall that I recently posted some screenshots of Mode (a Flixel based game) on various devices. Well I was going to release the source straight after but decided to wait until Flex SDK 4.5.1 was released as it… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, playbook
7

My 10 Tips When Developing For Multiple Devices

Posted on July 16, 2011 by Mike Jones

You may have seen my recent post about porting the Flixel based demo game ‘Mode’ to various devices. (If not I suggest you check it out as it has some photos of Mode running on a selection of different platforms).… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, multi, playbook
1

I’m Off To Asia

Posted on July 13, 2011 by Mike Jones

If you follow me on Twitter you probably saw me tweet about having some injections last week – something I’m not a big fan off (irrational I know, but something I suffer from :p). The reason for these jabs is… Continue Reading →

Gaming conference, event, flash_camp, gaming
0

SpriteSheetMaker Updated – New Sprite Sheet Preview

Posted on July 12, 2011 by Mike Jones

Over the weekend I managed to grab some time to fix some bugs add some new features. One that has been on my “todo” list for quite a while is the 1:1 preview window so you can see how your… Continue Reading →

Gaming gaming, spritesheet
4

Developing Games For Multiple Devices

Posted on June 11, 2011 by Mike Jones

A few months ago John Lindquist posted a video on exporting an ActionScript-based game to iOS and how easy it was. The performance was pretty good, but as John points out, he only implemented basic touch controls to demo the… Continue Reading →

Gaming Actionscript, devices, flixel, gaming, multiscreen

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