That Mike Jones
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ios

Auto Layout Visual Format language helpers

Posted on October 31, 2016 by Mike Jones

I watch an awful lot of videos of people programming. I find it both relaxing and interesting. Once such set of videos I enjoy watching are those produced by Brian Voong, who posts YouTube iOS walk-throughs under the title of… Continue Reading →

Development, iOS, Swift autolayout, ios, swift, xcode

Clean Xcode project directories with Synx

Posted on September 21, 2016 by Mike Jones

I’ve been writing code for a very long time now, using different IDEs and a varied array of languages. My current jam is developing iOS applications, or more specifically, writing Swift. However, one thing that is a constant for me… Continue Reading →

Development, iOS ios, swift, synx, xcode

Reasons To Be Creative 2015 Slides

Posted on September 25, 2015 by Mike Jones

After a 2 year sabbatical from speaking at conferences I “jumped back on the pony” at Reasons To Be Creative 2015 in Brighton. This is probably my favourite conference and if you’ve never attended (or have stopped attending since it… Continue Reading →

Conferences, Events ios, presentation, reasons.to, swift
4

My Mode Source On GitHub

Posted on July 19, 2011 by Mike Jones

You may recall that I recently posted some screenshots of Mode (a Flixel based game) on various devices. Well I was going to release the source straight after but decided to wait until Flex SDK 4.5.1 was released as it… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, playbook
7

My 10 Tips When Developing For Multiple Devices

Posted on July 16, 2011 by Mike Jones

You may have seen my recent post about porting the Flixel based demo game ‘Mode’ to various devices. (If not I suggest you check it out as it has some photos of Mode running on a selection of different platforms).… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, multi, playbook

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