That Mike Jones…
An infrequent look at developments in the world of design, development & technology
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7

My 10 Tips When Developing For Multiple Devices

Posted on July 16, 2011 by Mike Jones

You may have seen my recent post about porting the Flixel based demo game ‘Mode’ to various devices. (If not I suggest you check it out as it has some photos of Mode running on a selection of different platforms).… Continue Reading →

Gaming Actionscript, android, devices, gaming, ios, multi, playbook
5

Creating Icons For Multiple Devices

Posted on June 20, 2011 by Mike Jones

I thought I’d write a quick post about icons for the various device platforms that you can target with the Flash Platform as there are a lot of different sizes to take into consideration when creating your game or app… Continue Reading →

Design devices, icons, multi

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